Legend of Grimrock Review
The Legend of Grimrock Review is here and we will take a look at hundreds of wild and hungry creatures puzzles and deadly traps. The Legend of Grimrock was actually born 25 years ago as Dungeon Master for Atari ST . It was the first game that suggested the player immersed in a dungeon in first person. This classic FTL became an instant success, creating a long school of followers and some sequels that collected and extended that legacy. With time and improved technology, the role was increasingly leaving behind large dungeons and scenarios unique adventures, seeking new challenges such as continents or even offer entire worlds to the player. If you having trouble find your way around caves and figuring out the puzzles.
Four adventurers are brought to the legendary prison Grimrock , a huge structure housed in the tallest mountain in the kingdom. Like all criminals who have been here before, prisoners are thrown into a hole in the top of Mt. From that moment are “free” and crimes “forgiven”, but of course, are only worth something if they get through the many dangers of the dungeon, lower floors and reach the base of the mountain, which is supposed to be an exit.
There are snippets of history, but it is certainly a very peripheral in a game that bases its entire force in combat and puzzle solving. A third pillar is the navigation and mapping, but is optional since you can choose between having auto map option or go hardcore and off, forcing the player to re-take the pencil and paper to draw maps if to have any hope of not spending hours hanging around. This decision must be taken before starting the game and is immutable once begun, so you have to think twice, making maps by hand is something that requires significant investment of time. Another decision is whether you want to start a group setting or want to create each character of the group. This is where perhaps Grimrock Legend of shorter stays, as it only has three available classes: Fighter , Thief or Magician , and four races: Humans, Minotaurs, insectoid and lizard men. Three classes is a fairly short number, although the range of development options is substantial and may diversify between two members being from the same class. For example, Warriors can specialize in different weapons like swords, axes or maces, focus on melee or develop aspects such as athletics or the ability to wear armor without penalty. Each level gives four points to allocate among the different skills and these are quite deep, so that specialize in one requires a lot of points. As is getting points in a skill are releasing abilities and conditions, whether special hits with a weapon or general improvements in strength, vitality and other conditions.
The training is set at 2-2, square shaped, with two characters on the front and two on the back. In principle, the two characters on the front handle both receive the bulk of the damage from attacks such as melee , while the two back would be more focused on ranged attacks and spells or missile attacks, but other alternatives such as spears, allowing attack from behind with no problem, or there is the possibility of raising the level of Murder of a Thief, allowing you to attack normally from behind with a melee weapon. Then there’s the magic, the best way to attack a monster group, which operates through a system of runes , so you can test settings or try to find scrolls with spells set to be learning step by step spells elementary schools are limited by magic, so you usually need a minimum level in one of these schools in order to run, wasting energy in the process-it regenerates over time. The settings are varied group and there is room for experimentation, but more variety would have fitted very well. Combat is in real time but with a period of recharge for each attack, which in practice makes attacks group is slower than many foes as skeletons that attack relentlessly.
The combat is not everything of course. As you’re a classic, the other pillar of this adventure are the puzzles, which has invested a lot of time and imagination to the challenge is constant and permanent as you go down levels. A series of writings on the wall and scrolls scattered around the place can help you find keys to overcoming these obstacles, but even with that little help will be times when it is inevitable heat and turning the head to find the key. From finding small hidden push buttons on a wall, to understand the mechanisms activated teleportation systems, methods for solving these puzzles are as varied as their own puzzles and those responsible have done a great job when tickling the player search . Of course, those who already have experience with dungeon crawling have some advantages dirty as some of the tricks used will be familiar to veterans, but the vast variety of them makes even the veterans have to stop thinking of solutions and be entertained looking levers and hidden devices. Furthermore, as they send the royalties, the more difficult puzzles are reserved for special areas and secret, with great rewards but with access restricted to the best and most seasoned explorers as secondary and optional content, which may extend to several hours departure for those who want to see everything this place offers.
Legend of Grimrock is a true song of remembrance of the classic Dungeon Crawlers with few concessions to modernity beyond a clear interface and graphics modern yet simple and functional. Includes details “hardcore” as creating potions from plants and a responsibility for feeding the group basically make sure you go getting food and store it, and that every action or movement slowly consume one bar for each character that can not reach zero. Not reach the level of complexity and provides the range of options and other securities of its kind, with more classes, more spells and more variety of settings, but it offers an experience pure, distilled and perfectly realized stale taste that is sure to more than one has missed, even without realizing it. Almost Human has done a remarkable job from the warmth and tradition to a kind of games that are no longer made, and just for that and deserve applause, but the fact is that Grimrock has enough quality to stand on its own merits factor need not nostalgia. Not a game for everyone, requires patience and a methodical approach with which novice players may not be used to deal with.
A simple, flexible interface makes it easy to manage your group and engage in battle.
Impressive detail is poured into dungeon environments and creature designs alike, making for stunning atmosphere.
Subtle but powerful, great use of sounds help bring these dungeons to life.
The balance between exciting combat, thought-provoking puzzle work, and open-ended exploration is stellar.
8.5 Lasting Appeal
With different party configurations and so many secret nooks to sniff out, there’s a lot of ground to cover and reason to return.